Transport
Recording Setup
Rec Ch
Count-in
Rec Offset ms
Position 1.1.1.0 0:00.00 Go to s
Project
Recent Projects
Project Folders
Tempo BPM
Bars
Sig /
Length 00:00:00:00
MIDI
Out In
IMPORT / EXPORT
MIDI
Insert at View CH Ch1
This will create a MIDI file to copy into MMV. When you play an MMV project with a sync track, and the icon is on in the MME transport, MME will listen for that track and synchronise playback.
ISF
Enabling preview will display the shader so you can visually validate which parameters you wish to create a CC# lane to control.
Rewrites the “(MME)” working copy that Import ISF put in your project folder — baking the values at the playhead in as the shader’s new ISF defaults, so it opens elsewhere looking the way you set it up here. The same wiring notes are written into the shader’s own DESCRIPTION field, so in MMV you can right-click the shader’s menu bar › Help and read the Scale/Offset settings each parameter needs. A wiring sheet is downloaded alongside it.
Opens your ISF Catalogue in a new tab. A browser cannot launch a .cmd (or any program) — that is a hard security rule, not an MME limitation — so point this at the catalogue’s .html file. A file:// address only works when MME itself was opened from a file; if you are running MME from a web address, the browser will refuse the link, and you should serve the catalogue over http:// and paste that address here instead.
Projects root path
Only needed for Create Magic project. A browser is never told where on disk a folder actually is — it is handed permission to read the folder, not its path — so the generated request cannot work out the shader’s absolute path on its own. Give the root once and MME composes the rest from what it already knows: C:\Visuals becomes C:\Visuals\Music Project 1\MME - ISF\shader.fs. Leave it empty and the request names the shader by filename alone, for the catalogue to resolve next to the request file.
KEY NAMES
note,name pairs — C1="Bass Drum", C#1="Side Stick"
Channel Names
Advanced
PPQ CC Res
Audio Latency Trim ms
CC Macros
A macro is an editing aid: attaching one to a note expands it into ordinary CC points at that note's position. Macro notes are drawn amber in the piano roll.
Pitch bindings
on
Bind a macro to a pitch and every note at that pitch carries it automatically — put the macro on C1 and then just write a note wherever the kick lands. Assigning a macro to a single note with "→ Note" above overrides its binding, as the one-off escape hatch.
Danger zone
Clear All deletes all notes and CC curves. MMV Smooth trims Note Offs 10ms early to prevent dropout on adjacent notes.
Tool
Snap
New Note vel ch len
Time Signature Changes
Notes keep their real-world timing (mm:ss) — only bar/beat numbering shifts. Click a marker on the ruler (left of its bar line) to edit or remove it; add a new one with the At bar / + Add row below.
At bar Sig /
Tempo Map
Beat-map to audio: Alt+click a beat line to pin a tempo point there (BPM unchanged), then Alt+drag a later beat onto the waveform where it belongs — only the stretch between the two is re-tempoed. Audio is never moved or time-stretched. Click a marker to edit or remove it.
At bar BPM
Move All
View ch timeline
No audio
V L
VEL
GENERATE on active lane · loop range if set, else playhead + len cycles len
Loop: whole track Cursor: 1.1.0 0:00.0 Select: click · Shift+click=add · dbl-click=add/del note · Alt=erase · Ctrl+wheel=X zoom · Alt+wheel=Y zoom